You do still have to wait for the relevant ticks for your crop, though. This means that once your seed is in the ground, you'll know roughly how long it'll take to get from its first growth tick to its fully-grown state. Logging in and out should no longer stop a tick from happening to you. The new system aims to solve that problem. That would make your crop take longer to grow - substantially longer, in the case of slow ticks. The main problem with the old system was that by logging in and out at unfortunate intervals, including world-hopping, you could make a tick never happen at all. If you missed it, you'll have to wait for the next 10-minute tick to come around - it won't piggyback on the next 5-minute tick. If you've got your seed planted before a 10-minute tick occurs, it'll grow when the tick happens. Other crops grow on 80-minute ticks (belladonna), 160-minute ticks (fruit trees), 320-minute ticks (spirit trees) and 640-minute ticks (hardwood).įor example, onions grow on the 10-minute tick. Even slower crops grow whenever a 40-minute tick occurs. Slower crops grow whenever a 20-minute tick occurs. This applies to crops grown in allotments. Slightly slower crops grow whenever a 10-minute tick occurs. This mostly applies to weeds and flowers. The fastest crops grow whenever a 5-minute tick occurs. Imagine the game has clocks that tick every 5 minutes, every 10 minutes, every 20 minutes, every 40 minutes, and so on. In this update, we've deleted the entire timer system and written a new one.īefore describing the new system, it's worth taking a moment to say what a growth tick actually is. However, they were more often drawbacks, especially where hardwood patches could be delayed for days. Sometimes those were advantageous for players, such as the Gnome Stronghold fruit tree patch tending to grow faster than other fruit trees. As Old School RuneScape players make such heavy use of the world-hopper, this could be very annoying.Īside from growth ticks sometimes failing to run, the legacy system - first programmed in 2005 - was remarkably complex, making it quite unfeasible to identify specific problems inside it. Depending on when a player chose to log in & out, or hop worlds, they could wind up causing growth ticks to not happen, slowing down the patch potentially by hours or days. Keen farmers will have known that crop growth timer system in RuneScape has some irregularities, dating back to the original launch of the skill. Farming Timer Rework & Skilling QoL This week sees the release of the highly-anticipated Farming Timer Rework! Alongside that, many of the "QoL Month Week 2: Skilling" suggestions that passed the most recent in-game poll are also being released.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |